The Same
Many of the basics between Banjo-Kazooie and Banjo-Tooie stay the same, including the graphics and much of the music which some of is even recycled between the two games. The sound effects in the game stayed the same as well as the mumbling which gave the characters the same voices as in the previous game, if you consider them voices that is.
Many of the moves from Banjo-Kazooie return in the sequel but that doesn't exactly make it the same as there were a whole set of new moves that were very different from the previous game. The jigsaw pieces return with the very same purpose as well as the same way of acquiring them throughout the different worlds.
There are many returning characters in Banjo-Tooie from the original including the main enemy of the game, Gruntilda, of course she gets a new look in Tooie but she is more or less the same character. Many other characters from the previous game return in Tooie appear in similar worlds from those in Banjo-Kazooie and they even go ahead and explains how they ended up showing up there.
Of course cheat codes return once again and are entered more or less the same way, through a code room in one of the initial levels in both games. Many of these cheat codes are the same except for a few special cheat codes for each game.
The Different
As mentioned before in Tooie there are a whole new set of moves some of which include, allowing Banjo and Kazooie to go separate ways, a first person shooter mode, and the ability to aim your eggs before firing. One of the other changes in the ability system is the fact that Bottles is not longer the one teaching you the abilities but instead his brother Jamjars due to the fact that Bottles is dead.
Unlocking new worlds is done in a new way now as you're forced to work out an actual puzzle before the worlds will open up. Where in Banjo-Kazooie the different puzzles were hidden throughout the over world, in Tooie all the worlds are unlocked from the same place once you have the right amount of jigsaw pieces. The worlds in Tooie are also much more complex and harder to navigate then in the original making the game far more challenging.
Mumbo has been given a new role in the game as he is now a playable character which you can control and use to open the path to reach more jigsaw pieces. Of course the transformations that Mumbo handled in the first game are back in Tooie but with an all new character in charge of them. A new female shaman character named Humba Wumba is now in charge of the transformations.
The Jinjo's return in Tooie with a slightly new role as well. In Kazooie each of the worlds had 5 Jinjo's hidden throughout them and once they were all collected in that world you would receive a jigsaw piece however in Tooie you must collect all the Jinjo of one color which are randomly scattered through all the worlds in order to receive the jigsaw piece for each of those separate colors.
Another concept between games that changes is the music notes which in Kazooie use a record system when if you were to leave the level or die the note count would reset and you would have to collect all the ones you had before and more in order to get your count up. However in Tooie you will be able to leave the level and come back and finish collecting the notes without having to collect them all over again. Labels: Banjo-Kazooie, Compare, N64

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